Introduction
Whether you’re building an AI-powered app that needs rich prompt templates, a dashboard fed by CSV configuration data, or a Markdown-based documentation viewer — sooner or later, you’ll want to embed static content directly into your C# application.
In this article, I’ll walk you through different approaches for embedding larger static assets like .md
or .csv
files into a .NET application. You’ll learn the pros and cons of each technique, and how to pick the right one depending on your use case.
Why Embed Static Files at All?
Let’s face it — hardcoding large strings or data blobs into your C# code is painful. Imagine stuffing a 200-line Markdown prompt into a multiline string with escaped quotes and newlines. Yikes.
Embedding static files like .md
, .csv
, .json
, or .txt
in their original format offers major advantages:
- Readability: You keep your C# code clean and uncluttered.
- Editability: Non-developers (or your future self) can easily tweak content in separate files.
- Version Control: Changes are trackable and meaningful in Git.
- No hacks: Avoids weird string formatting, code bloat, or ugly
@""
literals.
In short: separating data from code is good software design — and embedding lets you do that while still keeping everything neatly bundled in your app.
Solution: Embedding Static Files in C
Let’s look at the three most useful approaches in .NET:
1. Embedded Resources: Reliable and Portable
With embedded resources, you include files directly in your compiled assembly. This means they travel with your .dll
or .exe
, no matter where your app runs.
Here’s a simple helper class to load them:
public class EmbeddedResourceHelper
{
public static string GetEmbeddedResource(Assembly assembly, string resourceName)
{
Stream resourceStream = assembly.GetManifestResourceStream(resourceName)
?? throw new ArgumentException($"Resource '{resourceName}' not found in assembly '{assembly.FullName}'.");
using StreamReader reader = new(resourceStream);
return reader.ReadToEnd();
}
}
How to use it
- Add your file (e.g.,
PromptTemplate.md
) to your project. - Set its Build Action to
Embedded Resource
. - Load it at runtime like this:
string prompt = EmbeddedResourceHelper.GetEmbeddedResource(
Assembly.GetExecutingAssembly(),
"YourNamespace.PromptTemplate.md"
);
🔍 Tip: Use
Assembly.GetExecutingAssembly().GetManifestResourceNames()
to list all embedded resources for debugging.
✅ Pros
- No risk of missing files in production
- Clean packaging: everything is in your
.dll
- Works cross-platform and in all deployment scenarios
❌ Cons
- You must know the full resource name (namespace + filename)
- Not editable after build — but that’s often a feature, not a bug:In many cases (like AI prompts, templates, or system defaults), the content is part of the app logic and shouldn’t change at runtime.
💡 Pro Tip: Static ≠ Editable — and That’s OK
Embedded resources are not meant to be edited after deployment. And that’s often a good thing!
- Prompt templates for AI models? You don’t want those drifting between environments.
- Markdown-based email templates? Better to version and test them properly.
- CSV lookup tables with default values? They belong to the app logic, not runtime config.
If your content is part of the application behavior, embedding ensures consistency and prevents accidental tampering. Think of it as versioned, immutable content — like code.
2. Copy to Output Directory: Simple and Flexible
If you want to keep the content editable after build — say, admins can change a CSV config file — just set the file’s Copy to Output Directory to Copy if newer
.
Then load the file like this:
string markdown = File.ReadAllText("Templates/Prompt.md");
✅ Pros
- Easier to edit without recompiling
- Paths are simpler (especially in local dev)
❌ Cons
- Can break in deployment if files are missing
- Slightly more brittle for cross-platform apps
3. Source Generators: Compile-Time Magic (Advanced)
If you want to embed content and access it like a strongly-typed constant, you can use C# Source Generators.
Example idea:
- Scan
.md
files in aTemplates/
folder at build time - Generate a static class with string properties for each file
It’s a powerful approach — ideal for libraries or SDKs — but adds build complexity.
Real-World Use Case: Prompt Templates for AI
In one of my projects, I embedded multiple Markdown files as prompt templates for an AI chatbot. Each prompt was stored as a .md
file (e.g. summarize.md
, analyze.md
, etc.) and compiled as an embedded resource.
Why?
- I wanted the prompts to be version-controlled and tightly coupled with the code
- Markdown gave me readable, structured prompts
- Using
EmbeddedResourceHelper
, loading them was dead simple
This way, I could tweak the prompts without worrying about missing files in production.
Summary & Takeaways
- Use embedded resources when you want bulletproof, self-contained deployments
- Use output directory copying when you need runtime editability
- Use source generators if you want compile-time constants and type safety
EmbeddedResourceHelper
makes working with embedded files elegant and reusable
What’s Your Strategy?
Have you used embedded resources in a unique way — maybe for theming, email templates, or config data?
I’d love to hear how you’re handling static files in C#!
→ Drop me a message on GitHub or check out more dev tips on oliverscheer.tech.